On January, 29th 2016, Barry Fishman, Arthur F. Thurnau Professor of Learning Technologies at the University of Michigan School of Information and School of Education visited the University of Arizona and spoke with Faculty and Staff.
Barry Fishman describes his talk:
"We want our students to be deeply engaged with our subject matter. We want them to work hard and take on intellectual challenges. We want them to take risks and try new things. And perhaps most importantly, we want our students to be resilient in the face of failure. So why it is that the design of our educational system – including universities – encourages exactly the opposite behaviors? I propose that our grading and assessment systems are the heart of the problem.
In this talk, I describe an approach called gameful learning – based on observations of one of the most durable and natural environments for learning – learning from play.
This is not about learning by playing games. Rather, this talk posits that learning in school is already a kind of game, but a poorly designed one. The goal is to design a better game, and a better system.
What makes for great engagement? Three keys: feeling like you can make choices that matter, being part of something bigger than yourself, and being supported as you develop competence. Great games do this. University courses… not often enough. This talk presents a vision for how university classrooms can be as engaging as good games, and introduces GradeCraft, an application designed at the University of Michigan, that supports “gameful” teaching and learning."
Here is the full lecture.
Barry Fishman is Arthur F. Thurnau Professor of Learning Technologies at the University of Michigan School of Information and School of Education. His research focuses on: video games as models for learning environments, teacher learning and the role of technology in supporting teacher learning, and the development of usable, scalable, and sustainable learning innovations through design-based implementation research (DBIR). He is the co-creator of GradeCraft, a game-inspired learning management system (gradecraft.com), and was principal investigator of the A-GAMES project studying the ways teachers employ video games to support formative assessment practices (gamesandlearning.umich.edu/a-games).
Dr. Fishman serves as an Academic Innovation Fellow and is the Steward for Teaching and Learning on the Information Technology Council at the University of Michigan. He was co-author of the Obama Administration’s 2010 U.S. National Educational Technology Plan, and served as Associate Editor of The Journal of the Learning Sciences from 2005-2012. He is a Fellow of the International Society for Design and Development in Education.
Dr. Fishman is the 2010 recipient of the Provost’s Teaching Innovation Prize, the 2003 Pattishall Junior Faculty Research Award, and the 2001 recipient of the Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies from the American Educational Research Association.
He received his A.B. from Brown University in English and American Literature in 1989, his M.S. from Indiana University in Instructional Systems Technology in 1992, and his Ph.D. in Learning Sciences from Northwestern University in 1996.